Starflight rip-off made in Godot.
Every mission starts at star port. This is a large project that has presented the opportunity to learn Godot. I work on this off and on and the basic frame work is in place. Ultimately I want to create a system for non-technical folks to load in a 'story' and have the story script turn into the exploration space opera of there own design. I have forever wanted to make a Starflight Style RPG. I made several failed attempts in Unity. Since Picking up Godot progress has been slow but steady and it acutely seams like something I could accomplish, using Godot. Every
Like the original Starflight the game map and star systems and planets are procedurally generated. Not using fractals like the real Starflight. Create as many star systems as the computer can manage.
Using OpenPerllianNoise to create planets.
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